Twenty-five

The race to Gumby Marth had been plagued by breakdowns and mechanical problems that could not be allowed to delay the army. Where these could not be fixed at once, the affected clankers and their cargo of soldiers were left behind with an artificer, to catch up when they could. Troist fought furiously with the scrutator about it, for the general did not care to leave the least of his soldiers behind, but if they were to save Jal-Nish's army it had to be done. He had abandoned the idea of travelling at night, instead rousing the army before dawn so they could begin at first light, but still they were behind schedule.

Flydd spent most of his waking hours closeted in another twelve-legged clanker with the army's chief mancer, who went by the absurd name of Nutrid. He was an elongated stick of a man, quite meagre apart from an improbably round, quivering belly, like a jelly moulded in a bowl. His head was the shape of a hatchet, his eyes huge and glassy, and his fluted, constantly pursed lips had the look of an insect's proboscis.

Nish never spoke to Nutrid, nor even went close to his clanker. Mancers were particularly irritable when at work and Flydd's natural irascibility was growing as he recovered. Nish did glean, however, that the two mancers were trying to modify a cloaking spell to conceal the entire clanker fleet from sight and hearing, for the last day of travel. Camp gossip told him that Nutrid was dubious. Such spells had had limited success previously, and had never been attempted for an army as big as this one. The strain on the mancers, not to mention the field, would be prodigious. Twice on the first day of travel, and three times on the second, the entire column had to be stopped so the two mancers could test their makeshift spell. During the first three stops, nothing happened, though Flydd was so exhausted afterwards he had to lie down.

On the fourth attempt, as Nish was climbing out of Troist's clanker, the air turned a shimmering green and every anthill within two hundred paces of the column exploded, deluging the army with red clay and little green ants. Nish was still picking them out of his hair an hour later — and so, unfortunately, was the cook from his cauldrons. Lunch reeked so pungently of crushed ants that not even the hardiest soldiers could force it down.

The mancers tried again at sunset, as camp was being set up for the evening. Nish was taking his turn on watch when a burst of purple flame set fire to a row of canvas privies, sending the occupants hopping, trousers about their ankles, in fear of their lives. Unfortunately the chief cook was one of them and took it personally. He locked himself in his supply clanker and not even Troist could coax him out in time to supervise the preparation of dinner. That task fell to the under-cook, a good assistant but a disorganised supervisor, and the food he served three hours late was worse than lunch had been. A grim Troist, whose belly was giving him more trouble than usual, ordered the chief cook to his post at once, and the troublesome mancers to get it right or desist forthwith, before the soldiers mutinied.

On the following morning, the fourth, a loud bang from Nutrid's clanker was followed by puffs of orange smoke and the two mancers hurling themselves out of the rear hatch.

'Another failure, surr?' called Nish, keeping a safe distance away. He couldn't resist getting a little of his own back. Whenever Nutrid and Flydd went to work, the wags among the soldiers had begun to snigger behind their hands.

'Nothing that compares to your gross and repeated incompetence' Flydd said coldly, beating out acrid yellow fumes issuing from the seat of his pants. 'Now clear out.'

The fleet stopped in the imddle of the fifth day, a good few leagues from their destination, to give Nutrid and Flydd one last chance to master their cloaking spell. The sky was clear and Troist was afraid of being spotted by flying spies.

Nish went for a walk across a plain covered in long grass, and studded with orange anthills twice the height of his head. He was thinking and fretting about Ullii when a hot breath of air stirred the hair on the back of his head. That was odd, for the cool breeze in his face was blowing from the sea.

He turned, frowning, to see an air lens form all around the fleet. The whole camp seemed to rise off the ground, and then the ground with it, as if the light had been bent upwards. A mirrored wall appeared, there came a shrill whistle, rising to a whip crack, Nish blinked and the fleet was gone. The plain seemed to be empty but for the anthills and the gently waving grass.

He paced back, a hollow core of fear in his belly. The army could not have vanished just like that, spell or no. But everyone had heard stories about squadrons of clankers overloading a node and disappearing into nothingness. Could Flydd and Nutrid — ridiculous name! — have taken too much from the node? From a hundred paces he could see nothing but grass and the depressions where the clankers had stood. They were simply gone. He raced back. Fifty paces away the air began to shimmer and he ran right over Flydd, who was lying flat on his back in the grass, observing the effectiveness of the cloaker. As Nish sprawled on the ground, looking up, the fleet appeared out of nowhere.

'I knew we could do it,' Flydd said cheerfully. 'Now we'll give the enemy something to put in their dispatches.'

It was mid-afternoon and they were going slowly over rough ground, in open forest that ran most of the way to their destination. After much tinkering the cloaker was working well, though Flydd was concerned about its massive drain on the field, not to mention Nutrid's ability to maintain the spell while Flydd was recuperating. The cloaker required constant attention and maintenance, and was a strain on everyone who lay within its umbrella, especially the clanker operators and Flydd himself. He was far from recovered and, after an hour supporting the cloaker spell, had to lie down for four hours.

The inside of the clanker was dark but for a conjured ghost light at Flydd's right shoulder. He was deep in a small, thick volume bound in maroon calf, its title inlaid in platinum leaf.

'What's that you're reading?' asked Nish. 'Yet another tome on the Secret Art?'

Over the past days, able to walk only with great discomfort, Flydd had gone through every volume in Nutrid's small library. He was in a fine humour, now that the spell was working.

Wordlessly, the scrutator lifted the volume. The Great Tales, 23: The Tale of the Mirror. No chronicler's name was listed.

'Reading a story!' Nish said with mock sarcasm. 'You really are relaxed.'

'Every human should know the Great Tales,' Flydd said pompously. 'They are the very foundation of the Histories.'

'You're old enough to be in them!'

'Choose your words with care, Nish,' growled the scrutator. 'I'm no older than I look.'

'Two hundred and fifty?' Nish ducked out of the way as Flydd swatted at him.

'I'm sixty-four. A good, round age. An important number too, if you care for such things.'

'Only sixty-four?' Nish said seriously. 'I thought you mancers could extend your life forever.'

'This one has been hard enough; don't inflict another on me.'

'But didn't some of the great mancers live for a thousand years?' Nish bit his tongue, in case Flydd took offence. Perhaps he felt himself to be a great mancer.

Flydd chuckled at Nish's embarrassment Only two, to my knowledge. Extending one 's life is a hazardous process, and more mancers have died in the attempt than have survived it.

Mendark, the long-time magister of Thurkad did it many times but he was a very great mancer, the like of whom we will not see again. And in the end he died, as we all must.

Yggur was also long lived, but in his case it was natural longevity: no one knows why. All those who extended their lives, male or female, were motivated by greed. They wanted what only the other human species — Aachim, Faellem and Charon — had a right to. I've many failings, Nish, but greed isn't one of them.' He pointedly took up his book.

'What part are you up to?'

Flydd sighed, but laid the book aside. 'I was reading the final section of the tale, where Rulke the Charon opened a gate between the worlds and tried to bring the remnant of his people to Santhenar.'

'I .., don't recall that,' said Nish.

'I thought you knew the Great Tales well?' Flydd's continuous eyebrow formed a knot in the middle of his forehead.

'I thought I did.'

'Well, to cut this story to its basics, just a hundred Charon survived the void and the taking of Aachan, many thousands of years ago. The Hundred, they were called, but for some reason they could not reproduce on that world. It seemed as though they would live forever, but theirs was an increasingly bitter, lonely existence, as one by one they became infertile. The Charon were on a one-way road to extinction.

'To save them, Rulke brought the handful of fertile ones through the gate to Santhenar. But Faelamor, the leader of the Faellem, who had always feared the Charon, opened a gate into the void and brought forth several thranx, intelligent winged creatures akin to lyrinx ... I think the lyrinx may have flesh-formed themselves to resemble thranx, actually.' He reflected on that for a moment, before continuing. 'While Rulke struggled with Faelamor's illusions the thranx slew the Charon, every fertile one. From that moment, Rulke's species was doomed. Noble Rulke was killed soon after, and the remaimder of the Hundred went back to the void to die.' 'I'm surprised you don't know that part of the story,' Flydd concluded. 'It is, to my mind, the greatest tragedy in all the Histories, and the most poignant tale. Not even the fall of Tar Gaarn can compare to it.'

I've heard many of the tales told, though not by a master chronicler or teller.'

'There aren't many left, since the College of the Histories at Chanthed was sacked by the lyrinx. Most of the masters and students were eaten, and deservedly so, for their scandalous lack of talent.' He smiled — a joke! Flydd was almost back to his normal, crotchety self. 'I prefer to read the Tales as set down by the masters of old. They're closer to the truth—' He broke off, as if censoring a thought.

I didn't know there was a College of the Histories,' said Nish.

Flydd raised the left side of that famous eyebrow. 'What did they teach you, lad? The college was there for thousands of years. Ah, but it was sacked before you were born — the beginning of the end for all Meldorin. After that it was only a matter of time until the whole of Meldorin was lost, even ancient Thurkad. The city fought bravely and long, a noble failure that might have made another Great Tale, were there any master chroniclers to tell it.'

'But there are master chroniclers,' said Nish. 'My mother studied under one for a while.'

'Crass amateurs compared to those of olden times, such as Llian of Chanthed, who made the twenty-third Great Tale. This one!' Flydd lifted the book and began turning the pages.

'Llian the Liar!' cried Nish, recalling his school lessons. 'The biggest cheat in all the Histories. His tale was a fraud. The scrutators had it rewritten a long time ago. My father told me so . . .' He trailed off. 'What's the matter?'

'I can't talk about what the scrutators may or may not have done, Nish. You know that.'

You said they were corrupt and you were going to brine them down.'

"And I plan to, but I still can't betray my oath of secrecy ' But you told me about the Num-'

Flydd shoved a gnarled fist into Nish's mouth. 'Don't ever mention that name!'

'Why not?'

I can't think how I was indiscreet enough to tell you,' muttered Flydd. 'The infection must have turned my wits. All I can say is, learn to think for yourself.

He took up the book again. The pages turned steadily. Nish had a thousand questions, but he did not suppose that Flydd would answer them. How had the Council of Scrutators come to hold more power than the generals and the leaders of nations? Why had they censored the Histories?

They went without a break until just before sunset, when the leading clankers stopped on the sloping top of a square hill. Higher hills could be seen in all directions, clothed in forest.

The rear hatch was jerked open. Troist stood there with a rolled map under one arm. Climbing in, he spread it on the table in front of Flydd.

'My scouts report that Jal-Nish's army is camped in the valley of Gumby Marth, two-thirds of a league away across those rugged ridges to the north.' He indicated the location on his map.

Nish's stomach cramped at the thought of meeting his father again.

'That's not all, is it, General?' said Flydd.

'The scouts report that there's not a single lyrinx to be found, and no one has the faintest idea where they've got to.'

'Maybe they don't want to fight after all,' said Nish.

'I smell a trap,' Flydd replied, bending over the map. 'It's rugged country between here and there.'

'More than rugged, the scouts tell me,' said Troist. 'It's impassable to clankers and mounted men alike. Foot soldiers could struggle through, though the upper parts of the valley are bounded by cliffs with few paths down, and none are safe.

'We can't go that way. We'll have to march west, this way, for several leagues, to find a way into the valley. We'll begin at first light, Scrutator. With luck we should reach the army by this rime tomorrow.'

Let's hope we're in time,' said Flydd. 'Make ready for war, General, then see everyone gets a good night's rest. For some, maybe most of us, it could be our last. Especially if. . .' 'What is it?' said Troist. 'You don't mean to tell me ..." 'I don't think we can maintain the cloaker much longer. And going after a superior enemy without it will be suicide.'

Well of Echoes Quartet #03 - Alchymist
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